There is a simple and somewhat disposable story being told through gorgeous story panels and pop-up characters with dialogue bubbles – no speech. There are seemingly endless combinations of equipment including primary and secondary weapons along with passive and active abilities that can boost credit earnings, magnetically attract collectibles, or even rescue your ship in near-death conditions, because yes, you can die and lose your ship, but if you are rescued you only lose your cargo. With three classes of ships, there is something to suit everyone’s play style, and with so many ways to customize it is very easy to create slow heavily armored ships that deliver powerful railgun attacks, or fast nimble fighters that can warp around the screen raining down endless streams of mini-gun fire. Throughout this massive adventure you will either collect new gear or sell off your scrap for credits to buy stuff in the store that can be equipped to these various slots, and much like your typical RPG, gear is limited by level and prerequisite stats. The sheer scope of the game impresses with stats alone, boasting 100 levels of difficulty, 70 active and passive power-ups, and all sorts of parts and gadgets used to equip and power your fully customizable space fighter.įans of Diablo-style RPG’s will instantly be at home with their ship config screen that resembles a character sheet complete with assignable boxes for engines, shields, thrusters, weapons, helmets, and a pair of ROM chip upgrade slots. Drifting Lands might sound like your next big fantasy adventure or role-playing game, but in reality, this unique hybrid blends equal and perfectly balanced parts of RPG-lite and side-scrolling shoot-em-up gameplay to create one of the most original shooters I’ve played in years.
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